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Full project title
Project acronym
Country of coordinator’s
or applicant’s residence
Contact person
Frédéric Noël
E-mail address
Project duration
01.09.2020 - 31.08.2023
Project weblinks
EU project showcase
Project description
The main objective of the AVATAR Erasmus+ project is to support and facilitate the adoption of VR/AR technologies in engineering curricula. Within the set of advanced digital technologies in fact, AR and VR have the following characteristics and advantages: AR is able to provide a more understandable perspective on engineering problems, using a three-dimensional experience (VR) to leverage on visuo-spatial ability of the students. AR is the right tool to deliver meaningful set of information to specific geometrical locations, providing the students a deeper understanding. VR/AR-enabled telepresence enables high-quality distance and self-learning, being able to provide the students a rich experience even if they cannot access laboratorial facilities and/or get in touch with real components. To pursue this objective a set of workflows will be developed, describing and formalizing how to implement learning activities in engineering taking advantage of VR/AR tools. The workflows will be organized in three clusters: Learning approaches for experiencing/developing VR/AR technologies to support the use and implementation of AR/VR tools (e.g., how to build a 3D scene for VR, how to prepare and organize contents for VR/AR, how to address interactivity in VR/AR). Learning approaches using AR/VR within integrated engineering approaches to provide a better and deeper understanding of engineering problems (e.g., in the design of a manufacturing system and/or in the definition of detailed trajectories in robotized assembly processes). AR/VR as an innovative environment for learning assessment addressing address how to implement assessment tools (exercises, quizzes, polls, etc.) within VR/AR environments.