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Prof. Dr. Marc Beutner

Network Member
Prof. Dr. Marc Beutner
City, Country
Paderborn, Germany
Description of VR/AR/MR interest, experience, expertise
My chair Business and Human Resource Education II Wirtschaftspädagogik II is settled at the department 5: Business and Human Resource Education of the University of Paderborn. The Department for Business and Human Resource Education is one out of six Departments of the Faculty of Business Administration, Economics and Business Computing at the University of Paderborn. It educates students in the first phase (university phase) of teacher education for the field of adult education, vocational education and training (more precisely: field business and economics) in Germany. We are involved in higher, adult and youth education, in VET and in vocational teacher education (VET-teacher training). In our work we connect our teaching activities to research and project activities to sustain our actions and pursuits. Our department is responsible for Higher Education didactices and VET education and business education at the Faculty of Business Administrationand Economics. My research fields are education, eLearning and digitisation, didactics and teacher training. Main research topics are (a) digitisation, eLearning and mLearning, innovatitive virtual classroom and streaming solutions as well as innovative methods in eLearning (MOOC design, learning platform design, course design, Blogs etc., VR, AR and MR, (b) international comparative education, (c) curriculum design and design of learning materials, (d) entrepreneurship education, (e) sustainability and (f) European Citizenship as well as (g) evaluation research. We already designed and evaluated many education programmes, blended Learning scenarios, eLearning, streaming and networking approaches as well as MOOCs (iversity, udemy, MOOCit etc.), created them and organized and provided seminars for education providers and for trainer, teachers and tutors. We cooperate with institutions and companies on national and international levels.
Fields of VR/AR/MR interest/expertise
Education and Training
Filmmaking and 360° Videos
Reasearch and Development
Serious Games
Years of experience
3 - 5 years